
VR-based real-time EEG/EMG, ECG neurofeedback device
CleverPoint
is designed to collect and analyze the user’s physiological response to VR content

CleverPoint – technologies between the present and the future.
Stress research in virtual reality.
CleverPoint is an advanced platform that offers a unique approach to analyzing physiological data in virtual reality, paving new ways in studying stress and other functional states of the human body. We remove barriers in data interpretation and integration, significantly improving the efficiency and depth of conducted research, contributing to innovative discoveries in psychophysiology.
We help overcome the main challenges for researchers:
Reducing costs without losing quality
Researchers often face budget constraints, forcing them to choose between equipment costs and salaries. CleverPoint minimizes financial barriers, making research more accessible and helping optimize budgets.
Objective data instead of subjective assessments
Methods based on surveys and interviews suffer from subjectivity and data distortion. CleverPoint relies on objective stress physiology indicators in simulated virtual reality (VR) cognitive load.
Complexity of using physiological sensors and data synchronization
Physiological sensors are complex to operate, and data from various sources is hard to sync. CleverPoint offers easy integration of high-quality objective physiological measurements, eliminating these problems and simplifying the synchronization and analysis process.
Maximizing investments through reuse
Researchers look for technologies that can be used in the future to justify investments. CleverPoint easily adapts and integrates into new research and practical areas, ensuring long-term investment value.

Modular structure of the platform

CleverLab
A comprehensive suite for scientific research, specializing in the analysis of EEG, EMG, and ECG waveforms using mathematical approaches for primary data processing.

Stressonika
Platform for physiological, psychological and cognitive assessment with instant recording of ECG, EEG/EMG.
The automatic generation of reports based on the collected data allows the product to be used without the involvement of functional diagnostics specialists.

CleverPro
Combines the capabilities of STRESSONIKA and CleverLAB, providing researchers with powerful tools for in-depth scientific research and the objectification of report data.

Easy to Use
CleverPoint easily integrates into popular VR-headset models. All it takes is to replace the face mask.
- Meta Quest 2
- Meta Quest 3
Simple integration with VR scenarios
Ability to send control commands and informational tags from the VR scene and back.
One device for different signal sources
CleverPoint records:
• electrical activity of brain in prefrontal cortex (EEG),
• eye movement and facial muscle movement (EMG),
• electrical activity of the heart (EKG).


Real-time biosignals monitoring
- raw data (Amplitude/FFT)
- pulse
- concentration (CleverPoint Algorithm)
- stress level (CleverPoint Algorithm)
- labels from VR-scenario
Offline data analysis
our software is able to calculate:
- level of alpha-, beta-, gamma-, theta brain waves,
- FFT and Wavelet analysis
- coherence analysis
- indicators of heart rate variability: RMSSD, SDNN, pNN50 and others,
- level of concentration/relaxation
- stress level

This is the title
- CleverPoint 4 Device
- Face Interface
- EVA Recording Software for PC
- CleverPoint View Software for PC
- Stressonika
- BreathBook
- LSL
- Real-time Data Sharing
- Zero Mandatory Annual Licensing Fee
- Basic Training
CleverLab
Stressonika
CleverPro
Objective physiology for
Psychology and Sociology
Analysis of reactions and behavior in VR to improve programs and enhance the diagnosis and treatment of disorders.


Physiology and Medicine
In-depth study of cognitive functions and stress; expanding therapeutic and sports practices through VR
Education and Training
Adaptive educational modules and optimization of training based on physiological data in VR


Health and Fitness
Personalized fitness programs, adaptation through biofeedback
Entertainment and Other Research
Biofeedback as an innovative element in games and precise controlled studies in VR conditions
